![]() Fixed issue where Blood for Blood cost was permanently lowered if damaged at Neow.Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.HP loss that is reduced to 0 by an effect such as Tungsten Rod does not lower the card's cost.If this card is created during combat (such as through Dead Branch, Attack Potion, or Foreign Influence), it will account for HP lost before it existed, unlike Masterful Stab.The cost decreases by the number of times you lose HP, not the amount of HP lost.Because its cost lowers from lost HP, rather than damage, it is affected by effects like Offering and Combust. ![]() Upon upgrade, it gains 4 damage and costs 3 energy. As an Uncommon card, it appears as a reward for combat, although less often than Commons. I was expecting the 3 energy malaise to take flat damage off the value I saw in its weakened state (5x2 -> 2x2), but I think what it does instead is take flat damage off the original base attack value which was probably 7x2 -> 4x2 and then it does the weakened calculation last (which took it from 4x2 -> 3x2). It deals 18 damage, costs 1 less Energy for each bit of HP lost during the current combat. ![]() For each time you lose HP this combat.Deal 22 damage.īlood for Blood is an Attack card for the Ironclad. ![]()
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